Richmond County 3D Open house, Part II: Trying Out New Tools for Creating and Using 3D Data

At Richmond County Schools 3D Open house, it is all about getting students to understand the many ways 3D can be created and then used. In an amazing day of hands-on learning and tryouts on Sept 28, 2013, students showed and tried new ways to create 3D.

Capturing the real world into 3D is the starting point for many endeavors: design, engineering, movie making and game development to start. The student team at Richmond County this weekend demonstrated their expertise with 3D scanning, as students used a Kinect and 3D Systems Geomagic software to capture sculptures, figurines and even people.

These 3D shapes are processed in Geomagic Studio to enable usable 3D data for any downstream use.

The photos above show both Jeff Epps (in the blazer) and Peter Marozzi, a teacher at Richmond County’s high school, in a pose that is both dramatic and perfect for the students’ 3D gaming environments. On the right you’ll see the matching initial scan data. Using Geomagic software this data will be turned into a usable 3D model that can be printed, used, and added to designs and 3D games.

Cubify Sculpt is a newly released software tool that delivers basic voxel sculpting to consumers, students and others interested in creating both original designs as well as importing STL data for refinement and modeling. During the event, 35 students who had never used the software tried it out. A video of their progress after just 15 minutes of using the software is available by clicking here.

The GreenGrowth Toolbox is a joint effort between Richmond County Schools and North Carolina Conservation. It uses 3D data generated by students and other virtual tools in real-world conservation planning.

The photo above shows a demonstration of the GreenGrowth toolbox during the Open House event.

As Richmond County builds its 3D activity in students’ lives, it is not taking its eye off the target: exposing students to 3D so they can build skills that will be appropriate to a 3D-enabled world in the next few years.

Part III coming soon …