Text, images and video related to dAb is courtesy Professor Ming Lin, Department of Computer Science, Universiity of North Carolina at Chapel Hill. All materials here that are related to dAb are from http://www.cs.unc.edu/~geom/DAB/index.html
dAb was introduced at SIGGRAPH 2001 in a paper by [Baxter 2001]
"Recent advances in computer graphics have made progress with reproducing the look of painting. This project explores the benefits of recreating the "sight, touch, action and feeling" of the artistic process itself. [Baxter 2001]
The system, dAb, provides the user with the traditional tools of a painter. This setting, conceptually equivalent to a real world painting environment, allows anyone to control a virtual brush as he or she would a real brush.
To achieve this, we have designed a physically-based, deformable, 3D brush model and bi-directional, two-layer, paint model. These allow the user to produce complex brush strokes intuitively. The haptic feedback enhances the sense of realism and provides tactile cues that enable the user to better manipulate the paint brush."
dAb was introduced in this paper at SIGGRAPH 2001.
[Baxter 2001] W. Baxter, V. Scheib, M. Lin, and D. Manocha. "DAB: Interactive Haptic Painting with 3D Virtual Brushes". In Proceedings of ACM SIGGRAPH 01, August 2001, pp. 461-468.
Text, images and video related to dAb is courtesy Professor Ming Lin, Department of Computer Science, Universiity of North Carolina at Chapel Hill
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