What is a haptic device? Learn how haptic devices from 3D Systems can enhance your research and design workflows.
Touch X Features
Technical Specifications
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For 3D modeling and design, surgical training, virtual assembly, and other procedures that require a higher degree of precision, Touch X is an easy-to-use and affordable option!
Touch X haptic devices allow a user to feel 3D on-screen objects by applying force feedback on the user’s hand, and the Touch X delivers expanded, true-to-life sensations with a more fluid feel and lower friction. Its durability, affordability, and accuracy make the Touch X haptic device ideal for commercial, medical, and research applications, especially when compactness and portability matter.
Leading OEMs choose the Touch X and integrate it into their products in a number of interactive virtual environments such as surgical simulators and machine component visualization.
The Touch X allows surgical interns to perform accurate virtual surgeries and learn the feel of a correct procedure before entering the clinical environment. Its compact design and accurate feel provide a true-to-life experience and field of movement.
Touch X is an integral piece in many university- and research center-based haptic applications. Touch X provides the ideal balance of affordability, flexibility, and precision that’s important to budget-conscious research projects in fields like medical rehabilitation, biomedicine, and robotics.
Device Specifications |
Touch |
Touch X |
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|---|---|---|---|---|
Imperial |
Metric |
Imperial |
Metric |
|
Force Feedback Workspace |
~ 17 W x 13.7 H x 6.5 D in | > 431 W x 348 H x 165 D mm | ~ 14 W x 9 H x 7.1 D in | > 355 W x 228 H x 180 D mm |
Footprint (physical area the base of the device occupies on a surface) |
~ 6 5/8 W x 8 D in | ~ 168 W x 203 D mm | ~ 6 5/8 W x 7 1/4 D in | ~ 168 W x 184 D mm |
Weight (device only) |
3 lbs 15 oz | ~1.42 kg | 7 lbs 3 oz | ~3.257 kg |
Range of Motion |
Hand movement pivoting at wrist | Hand movement pivoting at wrist | ||
Nominal Position Resolution |
> 450 dpi | ~0.055 mm | > 1100 dpi | ~0.023 mm |
Backdrive Friction |
< 1 oz | < 0.26 N | < 0.23 oz | < 0.06 N |
Maximum Exertable Force (at nominal orthogonal arms position) |
.75 lbf | 3.3 N | 1.8 lbf | 7.9 N |
Continuous Exertable Force (24 hrs) |
> 0.2 lbf | > .88 N | > 0.4 lbf | > 1.75 N |
Stiffness |
X axis > 7.3 lbs./in Y axis > 13.4 lbs./in Z axis > 5.9 lbs./in |
X axis > 1.26 N/ mm Y axis > 2.31 N/mm Z axis > 1.02 N/mm |
X axis > 10.8 lbs./in Y axis > 13.6 lbs./in Z axis > 8.6 lbs./in |
X axis > 1.86 N/ mm Y axis > 2.35 N/mm Z axis > 1.48 N/mm |
Inertia (apparent mass at tip) |
~ 0.101 lbm | ~ 45 g | ~ 0.077 lbm | ~ 35 g |
Force Feedback |
X, Y, Z | X, Y, Z | ||
Position Sensing |
X, Y, Z (digital encoders) | X, Y, Z (digital encoders) | ||
Stylus gimbal |
Pitch, roll, yaw (± 5% linearity potentiometers) | Pitch, roll, yaw (Magnetic absolute position sensor, 14-bit precision.) | ||
Interface |
USB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0. 1 KHz refresh rate |
USB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0. Up to 4 KHz refresh rate |
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OpenHaptics® SDK, Unreal®, Unity® compatibility |
Yes | Yes | ||
NOTE: Only use the power supply provided by 3D Systems. Product specifications are subject to change without notice.
| System Requirements | |
|---|---|
| Operating System | 64-bit Windows 10 and 11 |
| Processor | Intel i5 / i7, 5th Generation or greater CPU, Minimum 2.5 GHz frequency |
| RAM | 4 GB |
| Graphics Card | Minimum 256 MB VRAM (Install the latest drivers) |
| Disk Space | 512 MB |
| Display Resolution | 1280 x 800 (Minimum) |
| Interface | USB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0. *Use only USB A to B cable provided by 3D Systems. |
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